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      js實現(xiàn)3D粒子酷炫動態(tài)旋轉特效

       2020-11-10 14:26  來源: 腳本之家   我來投稿 撤稿糾錯

        阿里云優(yōu)惠券 先領券再下單

      這篇文章主要為大家詳細介紹了js實現(xiàn)3D粒子酷炫動態(tài)旋轉特效,文中示例代碼介紹的非常詳細,具有一定的參考價值,感興趣的小伙伴們可以參考一下

      js實現(xiàn)3D粒子酷炫動態(tài)旋轉特效(效果比較酷炫,中途不僅有形態(tài)的變換,還有顏色的變化,希望大家能夠喜歡)

      代碼實現(xiàn)過程中的靜態(tài)截圖

      <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

      <HTML>
       <HEAD>
       <TITLE> New Document </TITLE>
       <META NAME="Generator" CONTENT="EditPlus">
       <META NAME="Author" CONTENT="">
       <META NAME="Keywords" CONTENT="">
       <META NAME="Description" CONTENT="">
       <style>
       html,body{
       margin:0px;
       width:100%;
       height:100%;
       overflow:hidden;
       background:#000;
      }

      #canvas{
       position:absolute;
       width:100%;
       height:100%;
      }

       </style>
       </HEAD>

       <BODY>
       <canvas id="canvas"></canvas>
       <script>
       function project3D(x,y,z,vars){

       var p,d;
       x-=vars.camX;
       y-=vars.camY-8;
       z-=vars.camZ;
       p=Math.atan2(x,z);
       d=Math.sqrt(x*x+z*z);
       x=Math.sin(p-vars.yaw)*d;
       z=Math.cos(p-vars.yaw)*d;
       p=Math.atan2(y,z);
       d=Math.sqrt(y*y+z*z);
       y=Math.sin(p-vars.pitch)*d;
       z=Math.cos(p-vars.pitch)*d;
       var rx1=-1000;
       var ry1=1;
       var rx2=1000;
       var ry2=1;
       var rx3=0;
       var ry3=0;
       var rx4=x;
       var ry4=z;
       var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
       var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
       var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
       if(!z)z=0.000000001;
       if(ua>0&&ua<1&&ub>0&&ub<1){
       return {
       x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,
       y:vars.cy+y/z*vars.scale,
       d:(x*x+y*y+z*z)
       };
       }else{
       return { d:-1 };
       }
      }


      function elevation(x,y,z){

       var dist = Math.sqrt(x*x+y*y+z*z);
       if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);
       return 0.00000001;
      }


      function rgb(col){

       col += 0.000001;
       var r = parseInt((0.5+Math.sin(col)*0.5)*16);
       var g = parseInt((0.5+Math.cos(col)*0.5)*16);
       var b = parseInt((0.5-Math.sin(col)*0.5)*16);
       return "#"+r.toString(16)+g.toString(16)+b.toString(16);
      }


      function interpolateColors(RGB1,RGB2,degree){
       
       var w2=degree;
       var w1=1-w2;
       return [w1*RGB1[0]+w2*RGB2[0],w1*RGB1[1]+w2*RGB2[1],w1*RGB1[2]+w2*RGB2[2]];
      }


      function rgbArray(col){

       col += 0.000001;
       var r = parseInt((0.5+Math.sin(col)*0.5)*256);
       var g = parseInt((0.5+Math.cos(col)*0.5)*256);
       var b = parseInt((0.5-Math.sin(col)*0.5)*256);
       return [r, g, b];
      }


      function colorString(arr){

       var r = parseInt(arr[0]);
       var g = parseInt(arr[1]);
       var b = parseInt(arr[2]);
       return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
      }


      function process(vars){


       if(vars.points.length<vars.initParticles) for(var i=0;i<5;++i) spawnParticle(vars);
       var p,d,t;
       
       p = Math.atan2(vars.camX, vars.camZ);
       d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);
       d -= Math.sin(vars.frameNo / 80) / 25;
       t = Math.cos(vars.frameNo / 300) / 165;
       vars.camX = Math.sin(p + t) * d;
       vars.camZ = Math.cos(p + t) * d;
       vars.camY = -Math.sin(vars.frameNo / 220) * 15;
       vars.yaw = Math.PI + p + t;
       vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
       
       var t;
       for(var i=0;i<vars.points.length;++i){
       
       x=vars.points[i].x;
       y=vars.points[i].y;
       z=vars.points[i].z;
       d=Math.sqrt(x*x+z*z)/1.0075;
       t=.1/(1+d*d/5);
       p=Math.atan2(x,z)+t;
       vars.points[i].x=Math.sin(p)*d;
       vars.points[i].z=Math.cos(p)*d;
       vars.points[i].y+=vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2);
       if(vars.points[i].y>vars.vortexHeight/2 || d<.25){
       vars.points.splice(i,1);
       spawnParticle(vars);
       }
       }
      }

      function drawFloor(vars){
       
       var x,y,z,d,point,a;
       for (var i = -25; i <= 25; i += 1) {
       for (var j = -25; j <= 25; j += 1) {
       x = i*2;
       z = j*2;
       y = vars.floor;
       d = Math.sqrt(x * x + z * z);
       point = project3D(x, y-d*d/85, z, vars);
       if (point.d != -1) {
       size = 1 + 15000 / (1 + point.d);
       a = 0.15 - Math.pow(d / 50, 4) * 0.15;
       if (a > 0) {
        vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2));
        vars.ctx.globalAlpha = a;
        vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
       }
       }
       }
       }
       vars.ctx.fillStyle = "#82f";
       for (var i = -25; i <= 25; i += 1) {
       for (var j = -25; j <= 25; j += 1) {
       x = i*2;
       z = j*2;
       y = -vars.floor;
       d = Math.sqrt(x * x + z * z);
       point = project3D(x, y+d*d/85, z, vars);
       if (point.d != -1) {
       size = 1 + 15000 / (1 + point.d);
       a = 0.15 - Math.pow(d / 50, 4) * 0.15;
       if (a > 0) {
        vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2));
        vars.ctx.globalAlpha = a;
        vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
       }
       }
       }
       }
      }

      function sortFunction(a,b){
       return b.dist-a.dist;
      }

      function draw(vars){

       vars.ctx.globalAlpha=.15;
       vars.ctx.fillStyle="#000";
       vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
       
       drawFloor(vars);
       
       var point,x,y,z,a;
       for(var i=0;i<vars.points.length;++i){
       x=vars.points[i].x;
       y=vars.points[i].y;
       z=vars.points[i].z;
       point=project3D(x,y,z,vars);
       if(point.d != -1){
       vars.points[i].dist=point.d;
       size=1+vars.points[i].radius/(1+point.d);
       d=Math.abs(vars.points[i].y);
       a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8;
       vars.ctx.globalAlpha=a>=0&&a<=1?a:0;
       vars.ctx.fillStyle=rgb(vars.points[i].color);
       if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
       }
       }
       vars.points.sort(sortFunction);
      }


      function spawnParticle(vars){

       var p,ls;
       pt={};
       p=Math.PI*2*Math.random();
       ls=Math.sqrt(Math.random()*vars.distributionRadius);
       pt.x=Math.sin(p)*ls;
       pt.y=-vars.vortexHeight/2;
       pt.vy=vars.initV/20+Math.random()*vars.initV;
       pt.z=Math.cos(p)*ls;
       pt.radius=200+800*Math.random();
       pt.color=pt.radius/1000+vars.frameNo/250;
       vars.points.push(pt);
      }

      function frame(vars) {

       if(vars === undefined){
       var vars={};
       vars.canvas = document.querySelector("canvas");
       vars.ctx = vars.canvas.getContext("2d");
       vars.canvas.width = document.body.clientWidth;
       vars.canvas.height = document.body.clientHeight;
       window.addEventListener("resize", function(){
       vars.canvas.width = document.body.clientWidth;
       vars.canvas.height = document.body.clientHeight;
       vars.cx=vars.canvas.width/2;
       vars.cy=vars.canvas.height/2;
       }, true);
       vars.frameNo=0;

       vars.camX = 0;
       vars.camY = 0;
       vars.camZ = -14;
       vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
       vars.yaw = 0;
       vars.cx=vars.canvas.width/2;
       vars.cy=vars.canvas.height/2;
       vars.bounding=10;
       vars.scale=500;
       vars.floor=26.5;

       vars.points=[];
       vars.initParticles=2000;
       vars.initV=.01;
       vars.distributionRadius=800;
       vars.vortexHeight=25;
       }

       vars.frameNo++;
       requestAnimationFrame(function() {
       frame(vars);
       });

       process(vars);
       draw(vars);
      }
      frame();

       </script>
       </BODY>
      </HTML>

      以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。

      來源:腳本之家

      鏈接:https://www.jb51.net/article/195525.htm

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