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      Canvas波浪花環(huán)的示例代碼

       2020-11-18 14:06  來源: 腳本之家   我來投稿 撤稿糾錯(cuò)

        阿里云優(yōu)惠券 先領(lǐng)券再下單

      這篇文章主要介紹了Canvas波浪花環(huán)的示例代碼,文中通過示例代碼介紹的非常詳細(xì),對(duì)大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價(jià)值,需要的朋友們下面隨著小編來一起學(xué)習(xí)學(xué)習(xí)吧

      JS中的Canvas動(dòng)畫

      幾天沒寫博客了,今天又忙到很晚,教大家做一個(gè)波浪花環(huán)吧

      效果圖如上所示:

      老規(guī)矩先把代碼給大家,新建一個(gè)html文檔(新建一個(gè)txt文本文檔,把后綴名改為“ .html

      ”),以記事本打開,把復(fù)制好的代碼粘貼進(jìn)去,“ 保存 ”,退出,雙擊或右鍵選擇瀏覽器打開。

      祝大家前端學(xué)習(xí)愉快,在今后的日子中與君共勉

      <!DOCTYPE html>
      <html lang="en">
      <head>
       <meta charset="UTF-8">
       <title>Document</title>
       <style>
        body {
           background: #111;
           padding:0;
           margin:0;
         overflow:hidden;
        }
       </style>
      </head>
      <body>
       <div id="wrapper"></div>
      </body>
      <script>
      (function(){
       'use strict';
       let wrapper, canvas, ctx, width, height,
       Tau=Math.PI*2, PI180=Math.PI/180,
       systems=[];

      /* PlanetarySystem */
       let PlanetarySystem = function(id='pSys'){
        Object.defineProperty(this, 'id',               { value:id, writable:true} );
        Object.defineProperty(this, 'x',                { value:0, writable:true });
        Object.defineProperty(this, 'y',                { value:0, writable:true });
        Object.defineProperty(this, 'allBodies',        { value:[], writable:true });
        Object.defineProperty(this, 'allBodiesLookup',  { value:{}, writable:true });    // fast id lookup for children
        Object.defineProperty(this, 'numBodies',        { value:0, writable:true });
       }
       PlanetarySystem.prototype.addBody = function(vo) {
        vo.parentSystem = this;
        vo.parentBody = vo.parentBody === null ? this : this.allBodiesLookup[vo.parentBody];
        let body = new PlanetaryBody(vo);
        body.update();
        this.allBodies.push(body);
        this.allBodiesLookup[vo.id] = body;
        this.numBodies += 1;
       }
       PlanetarySystem.prototype.setSpeedFactor = function(value){
        let body;
        for(let i=0; i<this.numBodies; i++){
         body = this.allBodies[i];
         body.setSpeedFactor(value);
        }
       }
       PlanetarySystem.prototype.update = function(){
        let body;
        for(let i=0; i<this.numBodies; i++){
         body = this.allBodies[i];
         body.update();
        }
       }
      /* PlanetaryBody */
       let PlanetaryBody = function(vo){
        Object.defineProperty(this, 'id',     { value:vo.id, writable:true} );
        Object.defineProperty(this, 'diameter',    { value:vo.diameter, writable:true });
        Object.defineProperty(this, 'colour',    { value:vo.colour, writable:true });
        Object.defineProperty(this, 'x',     { value:0, writable:true });
        Object.defineProperty(this, 'y',     { value:0, writable:true });
        Object.defineProperty(this, 'vx',     { value:0, writable:true });
        Object.defineProperty(this, 'vy',     { value:0, writable:true });
        Object.defineProperty(this, 'degrees',    { value:vo.degrees, writable:true });
        Object.defineProperty(this, 'speedBase',   { value:vo.speed, writable:true });
        Object.defineProperty(this, 'speed',    { value:vo.speed , writable:true });
        Object.defineProperty(this, 'orbitalRadius',  { value:vo.orbitalRadius, writable:true });
        Object.defineProperty(this, 'parentSystem',   { value:vo.parentSystem, writable:true });
        Object.defineProperty(this, 'parentBody',   { value:vo.parentBody, writable:true });

        return this;
       }
       PlanetaryBody.prototype.update = function(){
        let angle = this.degrees * PI180;
        this.degrees += this.speed;
        this.vx = this.orbitalRadius * Math.cos(angle);
        this.vy = this.orbitalRadius * Math.sin(angle);
        // update position
        if(this.parentBody != null){
         this.x = this.vx + this.parentBody.x;
         this.y = this.vy + this.parentBody.y;
        }
       }

      /* init() */
       function init(){
        wrapper = document.querySelector('#wrapper');
        canvas = createCanvas('canvas', width, height);
        wrapper.appendChild(canvas);
        ctx = canvas.getContext('2d');
        setupEvents();
        resizeCanvas();

        /* Define new PlanetarySystem and set values */
        let system1 = new PlanetarySystem('pSys1');
        systems.push(system1);
        system1.x = width * .5;
        system1.y = height * .5;
        system1.addBody({id:'sun', diameter:5, degrees:0, speed:0, colour:'#FDFE1D', orbitalRadius:0, parentBody:null});
        for(let loop=30, i=0; i<loop; i+=1){
         system1.addBody({ id:    'ball'+i,
              diameter:  5,
              degrees:  0,
              speed:   2 + (loop * 0.15) - (i* 0.2),
              colour:   '#FDFE1D',
              orbitalRadius: 7*(i+1),
              parentBody:  'sun'});
        }
       }
       
      /* Methods */
       function createCanvas(id, w, h){
        let tCanvas = document.createElement('canvas');
        tCanvas.width = w;
        tCanvas.height = h;
        tCanvas.id = id;
        return tCanvas;
       }

       function setupEvents(){
        window.onresize = resizeCanvas;
       }
       function resizeCanvas(){
        let rect = wrapper.getBoundingClientRect();
        width = window.innerWidth;
        height = window.innerHeight - rect.top -2;
        canvas.width = width;
        canvas.height = height;
        for(let i=0; i<systems.length; i++){
         systems[i].x = width * .5;
         systems[i].y = height * .5;
        }
       }

       function update(){
        for(let loop=systems.length, i=0; i<loop; i++){
         systems[i].update();
        }
       }

       function draw(){
        let system;
        let prev = null;
        for(let i=0; i<systems.length; i++){
         system = systems[i];
         let planetaryBody;
         for(let loop=system.numBodies, j=1; j<loop; j+=1) {
          planetaryBody = system.allBodies[j];
          ctx.beginPath();
          ctx.arc(planetaryBody.x, planetaryBody.y, planetaryBody.diameter, 0, Tau, false);
          ctx.fillStyle = planetaryBody.colour;
          ctx.fill();
          if(j>1){
           ctx.strokeStyle = planetaryBody.colour;
           ctx.lineWidth = 2;
           ctx.beginPath();
           ctx.moveTo(planetaryBody.x, planetaryBody.y);
           ctx.lineTo(prev.x, prev.y);
           ctx.stroke();
          }
          prev = {x:planetaryBody.x, y:planetaryBody.y};
         }
        }
       }

       function animate(){
        ctx.fillStyle = 'rgba(0,0,0, .05)';
        ctx.fillRect(0, 0, width, height);
        update();
        draw();
        requestAnimationFrame(animate);
       }
       init();
       animate();
      }());
      </script>
      </html>

      到此這篇關(guān)于Canvas波浪花環(huán)的示例代碼的文章就介紹到這了,更多相關(guān)Canvas 波浪花環(huán)內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章,希望大家以后多多支持腳本之家!

      來源:腳本之家

      鏈接:https://www.jb51.net/html5/741786.html

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